Game Charter

Charter

Goal:

Deliver a game that let the player gets to invest their time into exploring and discovering stuff

 

Strategic alignment:

 

I will focus on 2D side-scrolling an open world elements using Unity  A compilation of techniques will be researched through the internet. The art assets will be created by the VFX artists and will be checked by the producer in order to insure that everything mesh well together.

 

Objectives:

 

- The game will be a PC game which runs only on Windows

- The game uses keyboard  play

- The main character uses weapons and magic.

- The side scrolling mechanic must be finalised in the prototype

- Player can collect power ups and equipments

- Player needs to fight bosses in order to make progression

 

Statement of work:

 

Assumptions:  
 * We can finish core mechanic of 2D side-scrolling game and camera mechanic before first-playable.
 * Camera follow player’s character script can be find on internet.
 * Saving progress of game data tutorial should be easily found on youtube.
 * Selecting equipment,item and skill tutorial should be in youtube already.
 * Pause and Inventory screen tutorial should be in youtube already.
 * Using knowledge from Ajarn. Math class for special game programing techniques to optimizing.

Challenges  
 * We never create Unity project for PC before. The installer might be more complex than before.
 * Our real work might not same as we thought. It might takes a lot of testing and adjustment to make players like to player more and explore depth of the game.

Obstacles  
 * Personal Life stlye. (Al)
 * Bugs
 * Plenty of other class work make available time on project is less.

Threats  
 * We might not fix bugs.
 * Vfx students have a lot of works already. So game asset might not be in time.

Opportunities  
 * We have help from Vfx students. Therefore we have opportunity to get grade A.

High Level Risk:  
 * Computer broke down.
 * Level design not finish in time.

Stakeholder Listing:

   

Key deliverables:

 

Character Control(Xrofng & Yoyo) - 5 Feb

Enemy(Xrofng & Yoyo) - 8 Feb

Item & Loot(Xrofng & Yoyo) - 12 Feb

Equipment(Xrofng & Yoyo) - 19 Feb

Skill(Xrofng & Yoyo) - 26 Feb

Element Design(James & Kevin) - TBA

Concept Art(Book) - TBA

In-game art implementation(Poom) - TBA

Ui/Ux design(Kevin & Poom) - TBA

Prototype(Xrofng & Yoyo) - TBA

First world level design + intro(James & Poom) - 1 Mar

 

Milestones:

 

Pre-production	3rd week

First playable	7th week

Alpha	9th week

Beta	11th week

Master	14th week