Blasphemia Wiki
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Concept & Design[]

Concept: “A Combination between the Classic Castlevania Style & the modern Side-scroller like Ori and the Blind Forest” MetroidVania game that get the players engaged through discovery & curiosity

Discovery & Curiosity

These two things come up from level design and narrative design

Level Design Example:[]

Leveldesignoverview

The Colored line indicates the ability needed in order to go through doors/obstacles

The design will be room-based, where encounters and event will be individually defined into rooms. Then, connect everything together.

In this scenario, the player starts at the "start" box. After the player enters the second block, he/she gets to choose between to path. One of the path is a temporary dead-end that the player needs an ability before progressing. Therefore, the player needs to go to the other path. Along the way, the player will see several paths that indicates the obstacles that the player can come back and destroy. The player will remember about it and will comeback and check it out. The player would continue progressing through the stage until he/she reaches the boss. After the player killed the boss, the new ability will be obtained. The player will get to become familiar with the new ability through several rooms. The shortcut to the first room will be unlocked in order to prevent backtracking without any discoveries. Now, the player has the choice to either go back to the obstacles found along the way to the boss to discover what's behind it, or go to the main path and progress through the game.

Narrative & Progression[]

The main narrative will be showcased through cut-scenes and in-game dialogues. If possible, voice acting will also be implemented to helps bring up the narrative. In addition, narratives will also be included in items description. When the player picked up new items, he/she can look up the description and read the lore behind those weapons and items.

Player progression will be item and ability-based. The strength of the player character correlates with the new abilities that he/she received, giving more ways and power level to tackle combats and levels. The stats will be increased by picking up new weapons and items, where those things will be hidden behind doors and obstacles that the player needs to explore in order to obtained those items. The player will be rewarded through exploring and passing challenges.

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